PHY MAKE SNOW EMITTER

Creates a new snow emitter.

  Syntax
PHY MAKE SNOW EMITTER ID, maximum, x#, y#, z#
  Parameters
ID
Integer
identification number of the emitter object, this is shared with those of Basic 3D
maximum
Integer
maximum number of particles to be used by the emitter, higher particle counts will slow the simulation down, ideally keep this number at 500 or less when using software, the PhysX PPU can easily handle larger amounts such as 2000
x#
Float
position of emitter on the X axis
y#
Float
position of emitter on the Y axis
z#
Float
position of emitter on the Z axis

  Returns

  Description

The snow emitter is bascially a standard emitter but with some properties pre set in order to create a set of particles that act like snow. When emitted the particles will emit over an area and fall down with a minimal amount of velocity applied to shift them from side to side.

  Example Code
No example code is provided for this command