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PHY MAKE SNOW EMITTER
Creates a new snow emitter.
PHY MAKE SNOW EMITTER ID, maximum, x#, y#, z#
ID
Integer
identification number of the emitter object, this is shared with those of Basic 3D
maximum
Integer
maximum number of particles to be used by the emitter, higher particle counts will slow the simulation down, ideally keep this number at 500 or less when using software, the PhysX PPU can easily handle larger amounts such as 2000
x#
Float
position of emitter on the X axis
y#
Float
position of emitter on the Y axis
z#
Float
position of emitter on the Z axis
The snow emitter is bascially a standard emitter but with some properties pre set in order to create a set of particles that act like snow. When emitted the particles will emit over an area and fall down with a minimal amount of velocity applied to shift them from side to side.
No example code is provided for this command
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